World Of Dark Myst

The World Of Dark Myst RPG Forum
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 Suina sister to Grom

Go down 

Posts : 145
Join date : 2012-05-10
Location : jediroshi @ ether hotmail or gmail

PostSubject: Suina sister to Grom   Wed Aug 29, 2012 11:52 pm

Note- I plan for Suina to be 2-3 levels always behind Grom from this point on unless something else happens with her.

Name: Suina
Race: Undine
Class: Sorc elemental blood line (Water)
Place of Birth:
Gender: Female
Age: 15
Eye Color: Blue
Skin Color: Blue
Hair-Long watery strands
Hair Color: Blue
Body Build: Slim
Fighting Style:
Alignment: Neutral Good
Psychological Profile/History: : As a water Fey she was born from a lake that Groms Mother frequented. Suina's development was actually based around Groms mother, Serwavi an elfen Druid. Suina says that she was created because of the care and love that her mother brought to the lake and to purify and look after the suronding area and the lake where other water fey lived. Thus she grew up with hardly anyone to talk to, but her 'family'. Thus she's very shy around anyone else and especially in cities.
Personality: Shy
Clothing: Kimino
Special Attributes:
Ability Score Racial Traits: Undines are both perceptive and agile, but tend to adapt rather than match force with force. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.
Type: Undines are outsiders with the native subtype.
Size: Undines are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose from the following: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Energy Resistance: Undines have cold resistance 5.
Magical Racial Traits
Spell-Like Ability (Sp): Undines can use hydraulic push 1/day (caster level equals the undine's level).
Water Affinity: undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
Senses Racial Traits
Darkvision: Undines can see perfectly in the dark up to 60 feet.

Distinguishing features: Very watery body

Feats- Fleet, Combat Casting

Str- 8
Dex- 12
Con- 11
Int- 12
Wis- 12
Cha- 18

9 skill points

Magic- 0 Level (Infinite)- Detect Magic, Read Magic,
Lightning Sand-
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Area earth or stone in a 5-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex negates; Spell Resistance no

The very earth becomes shallow lightning sand (dry quicksand); creatures within the area that fail their save gain the entangled condition. Those that end their turn in the area must save again. Creatures that move into the area for the first time must save immediately. Those that fail their save must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The area of effect is considered difficult terrain while the effect lasts.
Creatures of Large size or larger or those with burrow speeds are immune to the effects of lightning sand.
Casting Time 1 standard action
Components V, S, DF
Range touch
Target flowering plant touched
Duration 1 round/level
Saving Throw Will negates (harmless); see text; Spell Resistance yes (harmless)
This spell causes up to one flower per caster level to sprout and bloom on a flowering plant. Only plant creatures receive a saving throw.

Unarm Foe
Casting Time 1 standard action
Components S
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw none; Spell Resistance yes
This spell allows you to attempt to disarm a creature with a minor blast of force. You make a Combat Maneuver check with your CMB equal to your caster level check plus relevant caster ability modifier. If successful, the defender is disarmed. The object falls to the ground at the defender’s feet.

Sand in your Eyes-
Casting Time 1 standard action
Components V, S, M (pinch of sand)
Range close (25 feet + 5 feet/two levels)
Target one creature with eyes
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes
You cause sand to appear in a victim’s eyes, inflicting 1 point of slashing damage and blinding the target for 1 round. Creatures who suffer no damage from this spell are immune to the blinding effect.
1 Level (6)- Charm Person, Spell-Clarity of Thought Bonus Spell- Burning Hands

Down and Out-
School divination; Level sorcerer/wizard 1
Casting Time 1 swift action
Components V
Range personal
Target you
Duration 1 round
Description-The magic of this spell allows you to see the best way to knock things down. You receive a +10 insight bonus to your next combat maneuver check to either disarm or trip an opponent.

Weapons of choice:

Back to top Go down
View user profile
Suina sister to Grom
Back to top 
Page 1 of 1
 Similar topics
» My Sister's Banner
» polar express graphic
» What should I draw ???
» Glasses
» My twin sister the vampire (Book 1)

Permissions in this forum:You cannot reply to topics in this forum
World Of Dark Myst :: Out of Character :: Characters of the world-
Jump to: