Place of Birth: Sootscale Rookery
Nationality: Soot Scale's
Height: 3 Feet
Weight: 29 lbs
Eye Color: Blue
Skin Color: Dark Green
Fighting Style: As per normal Kobolds tactics normal go rush it until it dies! Though thanks to Lucia he's been practicing attacking from afar.
Alignment: Chaotic Neutral
Personality: Hyper and excitable
Clothing: Light clothing
Special Attributes: Defense Racial Traits Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.
Feat and Skill Racial Traits: Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Senses Racial Traits: Darkvision: Kobolds can see perfectly in the dark up to 60 feet.
Weakness Racial Traits: Light Sensitivity: Kobolds lives in darkness have caused them to suffer from light sensitivity.
History: A capable tracker and survivalist in the tribe he worked his way up from Raddish runs to working attacking and scouting for his tribe against the potential Mite threat! Those mean evil blue things so hideous and vile they were!
The Skirmish's against the mites continued for a long time, for as long as the tribe could remember. Then the Oracle came and pledged us into war! Then things got horrible, so horrible. So many friends and family killed, the tribe nearly massacred for the Oracle cause and soon it would be Mikmek's turn if not for the new lords of the land!
MikMek is eternal grateful to the new lords that not only rid the tribe of the horrible Mite threat, but also of the horrible Oracle that cursed the entire tribe with that evil statue and even killed the purple scaled one! Thus he MikMek has pledged his loyalty and service to the new lords especially The Luccia! See that's why he's working with a crossbow and learning the umm, ohhh Inquestioner? Inquestor, In... Inquisitor SOMETHING!
Male Kobolds Inquisitor Lv 5
CN Small humanoid
Init +8 ; Senses Perception +9
AC 21 , touch 16 , flat-footed 17 (+4 armor, + 4 Dex, +1 size, racial +1, buckler +1)
hp 29 (5d8+5)
Fort +5, Ref +5, Will +6
Speed +10 for Travel 40 ft. Armor 30 ft
Ranged + 9 Crossbow Repeating Heavy 1d8 19-20x2 range 120 feet
Special Attacks Judgment 2/day, Bane, Solo Tactics, 1 Teamwork Feats,
Other suggested Domains- Animal (Fur), Love (Charm), Darkness (Night), Good, Luck, Magic (Divine), Water (Ice)
Spells Known (CL 5th; concentration +
2nd (2 a day)- DC 15 Instrument of Agony, Invisibility, Confess, Cure Moderate Wounds,
1st (4 a day)- DC14 Expeditious Retreat, Cure Light Wounds, Longshot, Peacebond, Wrath
0 Orisons (at will)- Brand, Create Water, Detect Magic, Disrupt Undead, Light, Sift,
Inquisitor SP Abilties- Detect Alignment, Discern Lies
Str 6 , Dex 18 , Con 12 , Int 12, Wis 15, Cha 10
Base Atk +3; CMB +0; CMD 14
Feats Kobold Ambusher (Combat, Kobold)(7th level feat), Kobold Sniper (Combat, Kobold), Rapid Reload (heavy crossbow), Point-Blank Shot,
Team work Feats- (start with Lookout feat then switchs to Escape Route or Stealth Synergy)
Skills Acrobatics+9 Intimidate +10, K (Nature, Religion) +9, Perception+ 9, Sense Motive + 12, Stealth+ 16, Survival+ 10
Languages Common, Draconic
SQ WIS based: Cunning Intiv. +2, Monster Lore +2 to knowledge checks to find weakness of monster,
LV based: Stern Gaze: Intimidate & Sense Motive +2, Track +2 to Surv. ,
Combat Gear- Mwk Medium Armor (Hide) 25lbs, Mwk Crossbow Repeating Heavy 12lbs, Buckler 5lbs