Experince for Last Session-
Winning Tournment- 38,400
Catching a Cheat- 12,800
Drunken Joust- 12,800
Reaching a Kingdom Size of 50- 7200
Filling an entire city grid with buildings- 3,200
Total- 74,400
Ovinrbaane, Enemy Of All Enemies (Minor Artifact ) Aura Strong evocation; CL 20th Slot none; Weight 12 lbs. Construction Alignment CN; Ego 25 Senses 60 ft. vision and hearing
Int 11, Wis 12, Cha 15 Communication empathy
Lesser Powers aid 3/day (CL 17th), cure mod Wounds 3/day (CL 17th), modify memory (DC 16, affects wielder only) 1/day
Special Purpose defeat/slay all;
Dedicated Power wielder gains freedom of movement and dispel magic (CL 20th) against opposing attacks and effects (the dispel magic attempts to dispel any offensive effect once only as it first takes effect on the sword’s wielder)
Description Ovinrbaane (literally translated as “enemy of all enemies”) is a cursed, intelligent +3 wounding greatsword. When Ovinrbaane succeeds at a contest of will, it uses modify memory to mislead its wielder into believing he’s the real Armag and that anyone around him who isn’t obviously a member of his tribe is a mortal enemy. The cursed greatsword also slowly changes the features of the wielder over the course of several days or even weeks to appear as those of the original Armag. If left unchecked, these powers seemingly bring the warlord back to life—it’s the wait for this subtle transformation to be complete that’s kept Armag in “meditation” in this chamber for so long. Destruction To destroy Ovinrbaane, its wielder must bring it to the Boneyard and strike three blows against his own gravestone, causing the sword to shatter.