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 Fluffy and his mad skills

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PostSubject: Fluffy and his mad skills   Fluffy and his mad skills EmptyThu Oct 04, 2012 12:14 am

After going over fluffy again this is what I found.

Quadruped
9 evo points
Pounce (Ex) 1 evo
Energy Attack 2 Evo points
Mount 1 Evo Point
Tail and Tail Slap 2 Evo Points
Rake 2 Evo Points has to succusful Grab to use
Grab 2 Evo Points
Natural Armor +2 1 Evo Point

11 Evo points
Notes- While 2 points over I should point out this build right here has 4 natural attacks. Multi-Attack the bonus feat you get at nine and the two feasts you had on him made no sense. (Point Blank Shot and
Precise Shot wtf!?) The exact wording for Multi-Attack is that it's basically the two-weapon fighting feat except with Natural Attacks. So all of your attacks are still at a -2 even with your pounce ability since it's a modifer your adding to it for using them.

I also should point out that Rake was done wrong since that only works when on a grabbed person. Also the grab manveur only works on creatures smaller then Eidolon. So if you enlarged fluffy that's fine but against Trolls not so much.


Quadruped
10 evo points
Pounce (Ex) 1 evo
Reach and Pull (Bite [Bite]) (Ex) Evo 2
2 sets of extra arms 4 evo points
Natural Armor +4 2 Evo Point
Mount 1 Evo Point

10 Evo Points
Note- This one seems to work fine. It's in the points area that's if everything here matches up. I didn't see anything else. But then again I haven't seen him in combat. Just keep in mind Fluffy is still at -2 when swinging his swords even with his pounce attack.

So the level you were using last time Sir is actually a Level 8 Fluffy without the hp which would explain a bit.

Also I'm not entirely sure if your taking the -2 to all your attacks when you Multi-Attack type of abilities. In fact unless one of the feats on Fluffy Lv 5 was the actually Multi-Attack feat then all of Fluffy's attacks should've been a -5 to hit.

To wrap this up your Multiweapon Fighting only applies to your arms, not Fluffy's bite so if you wanted to use his bite with that set up you'd be at -10. Since your arms are now your primary attacks, lets not wiggle around symmetric here and even if you could count it as a primary attack it would be a -8 or a -6 for being a light hand weapon which I sadly could not find on what natural attacks were.

Now to answer the question if you could use your bite to pull someone towards you to slash them to pieces, eh I suppose, but your at a -10 to do so since your immediately planning to slash him with your 4 arm attacks and tugging him towards you does not provoke, AOO.
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Azutoth




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PostSubject: fluffy   Fluffy and his mad skills EmptyThu Oct 04, 2012 12:01 pm

the 2 evolution points were my screw up werent on the sheet, and my fault (he had it previously)

his claws and bite were primary attacks according to the books (Awhich I dont have so I cant verify) I was however taking anto account a -5 for the tail


the -2 penalty is taken into account on the level 6 francis sheet ( his Bab is 5 +3 for str -2 for multiweapon) note this currently take into account weapon quality

there is a background area for fluffy in the future ill put the points and evolutions here

as for the to hit part of the level 6 Fluffy sheet Josh will have to give input as I dont have the books and he helped me with it
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyThu Oct 04, 2012 5:16 pm

Well I'm looking at the sheet and it says +8 and +6 with offhand so I did see that. I was merely emphasizing that fact for you.

As for the primary attacks, it really doesn't matter for that. When ever you do multiple attacks per round your first one is at a -2 and then -5 for all your other natural attacks unless you have Multiattack feat.

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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyThu Oct 04, 2012 10:53 pm

-5 ya thats what I thought, not -10, Josh said he will take a look when he can

Please bear with me I do have memory problems and because of the errors of the past I misremember things
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyThu Oct 04, 2012 11:28 pm

Well it is a -10 if it's not your first attack...

Also! I found out something interesting another little thing. You can't use your enlarge spell on Fluffy.

School transmutation; Level alchemist 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1; Domain growth 1, strength 1; Bloodline aberrant 1, boreal 1
CASTING

Casting Time 1 round
Components V, S, M (powdered iron)
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 min./level (D)
Saving Throw Fortitude negates; Spell Resistance yes

The red says it all. Your sticking with the quadrpid creature so you can't cast it on him.
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyFri Oct 05, 2012 12:34 am

OK I done with Francis this shows me how little I know about my character, he is done put him out of your memory. Sean Figure out what to do with him, dont care if he is made into an npc or what. It was a mistake to make my first pathfinder character something this complex, when I dont even own the books. I dont need the stress right now, just before my hearing. Ill figure out something else before the next game.
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyFri Oct 05, 2012 12:42 am

Well if you really want to... not trying to stress you out man. Just trying to figure out the character, he just seems so unbalenced to be perfectly honest. Just trying to keep him rebalanced. I mean that mistake above is something you would mistake for a caster.

The spell you want is this and you can see why too it's a far more powerful form of enlarge which is why it's a level 5 spell for most

Animal Growth

School transmutation; Level druid 5, ranger 4, sorcerer/wizard 5
CASTING

Casting Time 1 standard action
Components V, S
EFFECT

Range medium (100 ft. + 10 ft./level)
Target one animal (Gargantuan or smaller)
Duration 1 min./level
Saving Throw Fortitude negates; Spell Resistance yes

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION

The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. The size change also affects the animal's modifier to AC, attack rolls, and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by the animal is similarly enlarged by the spell, though this change has no effect on the magical properties of any such equipment.

Any enlarged item that leaves the enlarged creature's possession instantly returns to its normal size.

The spell gives no means of command over an enlarged animal.

Multiple magical effects that increase size do not stack.

I mean besides for those things I found I haven't found a problem with how your playing him, just those few things which did add a lot.

You really didn't go anything malicously wrong Craig, you just made some mistakes and casters are hard to get down. Anyway my anyasis of Fluffy is over and everything looks all right. So your good, besides you've grown attached to Franicis, that's the idea here that you play the character as you want.

More focus on the RP aspect
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyFri Oct 05, 2012 2:27 pm

Sean It is not you stressing me out or anything, I want to make sure you understand that. It has to do with this being my first pathfinder character and me constantly screwing up, id like to play something a bit simpler for now, that does not take away from anyone else in the game. I am sorry that this may mess up the kingdom, as Im not playing the ruler anymore, I dont mind if francis becomes one of the NPC's that keeps his position (up to you and the group). Ill take some time and figure out what I want to play
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptyFri Oct 05, 2012 4:06 pm

Alright, but you have like a month to think about it so all I'm saying is don't make a snap decision about it.
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PostSubject: Re: Fluffy and his mad skills   Fluffy and his mad skills EmptySat Oct 27, 2012 3:24 am

I find I must make a correction to my earlier reading but only a partial one.

You can cast Enlarge Person on Fluffy Azroth. I'm sorry my bad, you were right on this one partial thanks to an ability I over looked. Reading these books really does help. Anyway this ablilty.

Share Spells (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

The spell does however have to be cast from your spell list, so you can't use wands to get around it, it has to be the spell on your spell list specifically. This does however mean you can get around a lot of stuff this way. Like for instance if you take the evolution Large on Fluffy and hit him with that spell he would then became Gigantic...

Anyway my bad.
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